Theatre of Blood Money Making Guide (OSRS): Profit, Gear & Efficiency
Learn how to make consistent high-level GP from the Theatre of Blood, including gear setups, profit expectations, and strategies to maximize uniques per hour.
Theatre of Blood Money Making Guide (OSRS)
The Theatre of Blood (ToB) is one of the most profitable endgame PvM activities in Old School RuneScape. While the learning curve is steep, experienced teams can earn exceptional GP per hour through unique drops and consistent clears.
At-a-Glance
Activity: Theatre of Blood (Trio)
Kills per Hour: ~3 (efficient teams)
Main Profit Source: Unique drops
Estimated Profit: ~12.7M GP/hour after supplies
Skill Level: Endgame combat required
Requirements
Combat Skills
Attack 95+
Strength 99
Defence 95+
Hitpoints 95+
Ranged 99 (recommended)
Magic 94+
Prayer 77+ (Rigour & Augury strongly recommended)
Quest & Diary Unlocks
Priest in Peril (Morytania access)
Desert Treasure I (Ancient Magicks)
King’s Ransom (Piety)
Dragon Slayer II (Ava’s assembler, Ferocious gloves)
Recipe for Disaster (Barrows gloves alternative)
Mage Arena II (Imbued god capes)
Lunar Diplomacy (Vengeance & utility spells)
Western Provinces Hard Diary (Elite Void & Crystal halberd)
Recommended Gear Setup
Melee
Scythe of vitur
Amulet of torture
Berserker ring (i)
Infernal or Fire cape
Dragon warhammer or Bandos godsword
Dragon claws or Crystal halberd
Ranged
Toxic blowpipe (amethyst darts or better)
Necklace of anguish
Ava’s assembler
Magic
Sanguinesti staff or Trident of the swamp
Occult necklace
Imbued god cape
Imbued heart
Armour & Inventory
Elite Void Knight set (all helmets)
Bandos chestplate & tassets
Primordial boots
Ferocious gloves
Neitiznot faceguard or Serpentine helm
Supply Usage & Costs
Average supply cost per raid varies by role but includes super combat potions, ranging potions, Saradomin brews, restores, Scythe charges, ammunition, and spell usage. Expect roughly 800k GP per raid in consumables for efficient clears.
Profit Breakdown
At approximately three deathless trio completions per hour, players average:
Gross Output: ~13.5M GP/hour
Supply Cost: ~800k GP/hour
Net Profit: ~12.7M GP/hour
How Unique Drops Work
Nearly 90% of Theatre of Blood profit comes from unique items. A deathless raid has a 10.99% chance of rolling a unique, regardless of team size. Deaths reduce this chance.
When a unique is rolled, it is assigned randomly to one player, with MVPs receiving slightly higher weighting.
Unique Drop Table & Weighting
Avernic defender hilt – 42.1%
Justiciar faceguard – 10.5%
Justiciar chestguard
Justiciar legguards
Sanguinesti staff (uncharged)
Ghrazi rapier
Scythe of vitur (uncharged) – 5.26%
Step-by-Step Profit Strategy
Run trios with experienced, consistent teammates.
Prioritize zero-death completions to preserve unique chance.
Optimize room transitions to minimize downtime.
Assign roles clearly (mage, ranger, melee freeze).
Track MVP contribution to improve personal unique odds.
Common Mistakes to Avoid
Raiding with undergeared or inexperienced teammates
Ignoring supply efficiency and overspending
Dying frequently, reducing unique drop chance
Forcing speed over consistency
Efficiency Note
Many experienced players focus on Theatre of Blood as a long-term GP strategy rather than short sessions. Consistency and team synergy matter more than raw speed.
FAQ
Is Theatre of Blood worth it for money?
Yes. While inconsistent in the short term, ToB is among the highest GP/hour activities for skilled players.
Does group size affect unique chance?
No. The base unique chance remains the same, but deaths reduce it.
How important is MVP?
MVP slightly increases the chance of receiving the unique when one is rolled.
Can learners make profit at ToB?
Early learning often results in losses. Profit comes once deaths and supply waste are minimized.
Is a Scythe of Vitur required?
It is strongly recommended for optimal profit and consistency.
