Money Making
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Theatre of Blood Money Making Guide (OSRS): Profit, Gear & Efficiency

Learn how to make consistent high-level GP from the Theatre of Blood, including gear setups, profit expectations, and strategies to maximize uniques per hour.

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Theatre of Blood Money Making Guide (OSRS)

The Theatre of Blood (ToB) is one of the most profitable endgame PvM activities in Old School RuneScape. While the learning curve is steep, experienced teams can earn exceptional GP per hour through unique drops and consistent clears.

At-a-Glance

  • Activity: Theatre of Blood (Trio)

  • Kills per Hour: ~3 (efficient teams)

  • Main Profit Source: Unique drops

  • Estimated Profit: ~12.7M GP/hour after supplies

  • Skill Level: Endgame combat required

Requirements

Combat Skills

  • Attack 95+

  • Strength 99

  • Defence 95+

  • Hitpoints 95+

  • Ranged 99 (recommended)

  • Magic 94+

  • Prayer 77+ (Rigour & Augury strongly recommended)

Quest & Diary Unlocks

  • Priest in Peril (Morytania access)

  • Desert Treasure I (Ancient Magicks)

  • King’s Ransom (Piety)

  • Dragon Slayer II (Ava’s assembler, Ferocious gloves)

  • Recipe for Disaster (Barrows gloves alternative)

  • Mage Arena II (Imbued god capes)

  • Lunar Diplomacy (Vengeance & utility spells)

  • Western Provinces Hard Diary (Elite Void & Crystal halberd)

Recommended Gear Setup

Melee

  • Scythe of vitur

  • Amulet of torture

  • Berserker ring (i)

  • Infernal or Fire cape

  • Dragon warhammer or Bandos godsword

  • Dragon claws or Crystal halberd

Ranged

  • Toxic blowpipe (amethyst darts or better)

  • Necklace of anguish

  • Ava’s assembler

Magic

  • Sanguinesti staff or Trident of the swamp

  • Occult necklace

  • Imbued god cape

  • Imbued heart

Armour & Inventory

  • Elite Void Knight set (all helmets)

  • Bandos chestplate & tassets

  • Primordial boots

  • Ferocious gloves

  • Neitiznot faceguard or Serpentine helm

Supply Usage & Costs

Average supply cost per raid varies by role but includes super combat potions, ranging potions, Saradomin brews, restores, Scythe charges, ammunition, and spell usage. Expect roughly 800k GP per raid in consumables for efficient clears.

Profit Breakdown

At approximately three deathless trio completions per hour, players average:

  • Gross Output: ~13.5M GP/hour

  • Supply Cost: ~800k GP/hour

  • Net Profit: ~12.7M GP/hour

How Unique Drops Work

Nearly 90% of Theatre of Blood profit comes from unique items. A deathless raid has a 10.99% chance of rolling a unique, regardless of team size. Deaths reduce this chance.

When a unique is rolled, it is assigned randomly to one player, with MVPs receiving slightly higher weighting.

Unique Drop Table & Weighting

  • Avernic defender hilt – 42.1%

  • Justiciar faceguard – 10.5%

  • Justiciar chestguard

  • Justiciar legguards

  • Sanguinesti staff (uncharged)

  • Ghrazi rapier

  • Scythe of vitur (uncharged) – 5.26%

Step-by-Step Profit Strategy

  1. Run trios with experienced, consistent teammates.

  2. Prioritize zero-death completions to preserve unique chance.

  3. Optimize room transitions to minimize downtime.

  4. Assign roles clearly (mage, ranger, melee freeze).

  5. Track MVP contribution to improve personal unique odds.

Common Mistakes to Avoid

  • Raiding with undergeared or inexperienced teammates

  • Ignoring supply efficiency and overspending

  • Dying frequently, reducing unique drop chance

  • Forcing speed over consistency

Efficiency Note

Many experienced players focus on Theatre of Blood as a long-term GP strategy rather than short sessions. Consistency and team synergy matter more than raw speed.

FAQ

Is Theatre of Blood worth it for money?

Yes. While inconsistent in the short term, ToB is among the highest GP/hour activities for skilled players.

Does group size affect unique chance?

No. The base unique chance remains the same, but deaths reduce it.

How important is MVP?

MVP slightly increases the chance of receiving the unique when one is rolled.

Can learners make profit at ToB?

Early learning often results in losses. Profit comes once deaths and supply waste are minimized.

Is a Scythe of Vitur required?

It is strongly recommended for optimal profit and consistency.

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