Doom of Mokhaiotl Delve Guide (OSRS): Profits, Strategy & Deep Delves
A complete OSRS guide to killing the Doom of Mokhaiotl, covering optimal delve levels, gear, supplies, and how to maximize profit per hour safely.

Doom of Mokhaiotl Delve Guide (OSRS)
The Doom of Mokhaiotl is a high-level demon encounter designed around endurance, mechanical consistency, and efficient wave management. When approached correctly, it offers strong GP per hour, valuable uniques, and scalable profits depending on how deep you can delve.
At-a-Glance
Recommended Delve: 1–16 (Deep Delves from 8+)
Kills per Hour: ~2.7 (Twisted Bow)
Profit per Hour: ~21.8M GP (average)
Primary Combat Style: Ranged
Difficulty: High (mechanics-focused)
Requirements
Recommended Stats
Ranged 90+
Hitpoints 90+
Defence 70+
Magic 80+
Prayer 77+ (Rigour)
Quest & Unlocks
The Final Dawn (required)
Dragon Slayer II (Ava’s assembler)
A Kingdom Divided (Arceuus spellbook)
Gear Overview
Ranged is the dominant style for consistent clears and safer positioning.
Twisted Bow or Scorching Bow
Elite Void Knight equipment
Zaryte crossbow (special attack)
Dragon knives or Toxic blowpipe
Crystal halberd or Scythe of vitur (situational)
Step-by-Step Fight Strategy
Waves 1–6
Use Arceuus thralls for passive damage
Maintain Death Charge uptime
Focus on clean positioning to minimize chip damage
Waves 7–8
Damage ramps up significantly
Resource management becomes critical
Use Zaryte crossbow special every wave if available
Delve Levels 9+
Best unique drop rates are reached
Longer time spent here increases GP/hour
Risk rises sharply if mistakes stack

Deep Delves Explained (8+)
The encounter is technically endless, limited only by execution and supplies. While every deep delve requires clearing waves 1–8, the real value comes from staying alive in the highest delve levels as long as possible.
Delve 9 offers peak unique rates
Resetting too often lowers effective GP/hour
Optimal runs balance safety and duration
Profit Breakdown
Average Hourly Results
Total Profit: ~21.8M GP/hour
Supply Cost: ~1.26M GP
Outputs (after tax): ~23.1M GP
Deep Delve GP Potential
1:00 run – ~44M GP/hour (isolated)
1:30 run – ~29M GP/hour
2:00 run – ~22M GP/hour
2:30 run – ~14.7M GP/hour
Actual results depend on consistency, resets, and survival during deep delves.

Common Mistakes to Avoid
Ignoring Death Charge uptime
Overusing brews early instead of managing damage
Resetting deep delves too aggressively
Poor positioning during volatile earth mechanics
Efficiency Note
Many players focus on consistent Delve 1–16 clears rather than risky deep pushes. If time or focus is limited, keeping runs stable often results in higher long-term profit.
FAQ
Is the Doom of Mokhaiotl good money?
Yes. Even without deep delves, consistent runs provide strong GP/hour with valuable uniques.
What delve level should I aim for?
Delve 9 offers the best unique rates, but only if you can survive efficiently.
Is a Twisted Bow required?
No, but it significantly improves completion speed and consistency.
How risky are deep delves?
Risk increases sharply with duration. Mistakes compound quickly at higher levels.
Can this be done on a budget setup?
Lower-tier setups are possible but will reduce completions per hour.
